
When set to 1 certain actions are taken, then it's set to 0 again. Do note that just changing it to 1 doesn't disable the lightsaber quest, since the script looks for the journal entry value. This boolean is set after building your first lightsaber with Bao-Dur. (I left out the FIRST_ENTER flags since they are pretty self-explainatory.) Listings are as they appear in KSE (alphabetically). The first post deals with the booleans (0 or 1), the second with the numerics.

(also do mention if I mention incorrect info or typo'd a value) Maybe not what you expect from a TSLRCM member. GREEN means values which I don't know what they exactly do, which are still many. So an effort to make an entire list of all functions and there uses. Several would speak for themselves, but most don't. Modifying the globals with KSE can be a powerful, and dangerous.
